Super fun concept. Looks like you have the basics done for a puzzle platformer. Puzzle platformers can be tricky because any death that sends you back feels like a chore, unlike in an action game. Once you figured out the puzzle, having to execute the solution more than once isn't fun.
I'm not saying I'm seeing this in the demo, btw! just a word of caution from someone also struggling with designing levels for a puzzle platformer.
I think this game is amazing, but i have a few ideas that i think can improve it: -Gameplay: In a game like this (puzzle plataforming) i think is needed a reset button, maybe not in this short gameplay but needed in the long run. Also i wish the gameplay and art were more conected, more on that on the art section. In further levels i think the idea of a supercharge to get double jump, have several heads to solve puzzles, and a magnet to atract the head or make it stick to walls can be very interesting. This short demo is awesome bit all the posibilities this open are amazing and im exited to see what u can do with it. -Art direction: I think the games looks awesome dont get me wrong, but i have a few ideas that will make it more awesome. I think the game needs more colour, or at least more diferent saturation between character and background, u dont have to change colour itself, but making the character more vibrant will make the game look a lot cooler. Other idea is that when u walk on a plataform the background changes, maybe ure in a ruined city, and some buildings iluminate when u walk on them, maybe is a factory and the machines move whan ure near, something similar u can do with sound and integrate that in the music (maybe in a further level).
Overall i think this game is fantastic not only what we saw so far but the possibilities it opens, and im very excited to see it expands.
P.D. Srry for grammar or vocabulary, english isnt my main language
I enjoyed this game and made a video so I could share it with others!
Try incorporating some gameplay elements that use other principles from physics. Induction, Faraday's Law, etc. There could be some pretty cool magnetism sections where you're upside down and you have to keep running (so di/dt != 0 so you generate a magnetic field) to stay upside down.
This demo is really cool! I haven't seen a platformer quite like this, and I loved it. Super cool idea, and I would definitely pay to play this as a complete game.
This is a very fun game, and I'm excited to see what's in store.
I'm not sure if anyone else has noticed this, but there's a bit of an exploit you can do. If you hold down X (or whatever button you use to throw the head), you can throw the head on the same frame (I assume; I don't have TAS tools) you pick it up.
In the demo, this only helps out with one screen. You can see what I did below at 1:35.
The demo was fun. Even tho the art style was pixelated i could see it was very fluid. The concept is interesting and original (i think) for a puzzle platformer.The music was also good. Great job you two!
An exceptionally good premise for a very entertaining and unique puzzle platformer with interesting and captivating mechanics.
My only criticism/suggestion: the hitbox for when you get stuck and crashed into platforms that appear when activated should be more forgiving, got me frustrated a couple of times.
I absolutely love the level design in this game, its so simple but not to the point where the game is boring or easy, its just on point. the mechanics are great as well, and the timing aspect fits perfectly as a challenging barrier. the art is also very nice and the sounds are satisfying and fitting, the music is cool too, and the sound effects work well with the atmosphere of the game. overall the simplistic and straight forward nature of the game and the fun platforming gameplay seem promising, cant wait for the full game.
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Super fun concept. Looks like you have the basics done for a puzzle platformer. Puzzle platformers can be tricky because any death that sends you back feels like a chore, unlike in an action game. Once you figured out the puzzle, having to execute the solution more than once isn't fun.
I'm not saying I'm seeing this in the demo, btw! just a word of caution from someone also struggling with designing levels for a puzzle platformer.
I think this game is amazing, but i have a few ideas that i think can improve it:
-Gameplay: In a game like this (puzzle plataforming) i think is needed a reset button, maybe not in this short gameplay but needed in the long run. Also i wish the gameplay and art were more conected, more on that on the art section.
In further levels i think the idea of a supercharge to get double jump, have several heads to solve puzzles, and a magnet to atract the head or make it stick to walls can be very interesting. This short demo is awesome bit all the posibilities this open are amazing and im exited to see what u can do with it.
-Art direction: I think the games looks awesome dont get me wrong, but i have a few ideas that will make it more awesome. I think the game needs more colour, or at least more diferent saturation between character and background, u dont have to change colour itself, but making the character more vibrant will make the game look a lot cooler.
Other idea is that when u walk on a plataform the background changes, maybe ure in a ruined city, and some buildings iluminate when u walk on them, maybe is a factory and the machines move whan ure near, something similar u can do with sound and integrate that in the music (maybe in a further level).
Overall i think this game is fantastic not only what we saw so far but the possibilities it opens, and im very excited to see it expands.
P.D. Srry for grammar or vocabulary, english isnt my main language
This concept is soo cool ! Congrats
Absolutely fantastic, I would love to play a fleshed out version of this. Take my money.
I enjoyed this game and made a video so I could share it with others!
Try incorporating some gameplay elements that use other principles from physics. Induction, Faraday's Law, etc. There could be some pretty cool magnetism sections where you're upside down and you have to keep running (so di/dt != 0 so you generate a magnetic field) to stay upside down.
Looking forward to seeing more!
Really fun! Can't wait for the full release.
A great game
Brilliant idea
I love the part where I can throw my head around it was hilarious
Loved it! Created an account just to leave a positive review.
Holy cow! I say this pop up all over the place.. it really is good! I hope my video will help further spread the word! :)
Really a creative idea. But if you can do other languages for the game such of Brazilian Portuguese?
Really creative idea! I would love to see a full game!
This is amazing! Thank you for all your work. I hope this becomes a full game soon!
This demo is really cool! I haven't seen a platformer quite like this, and I loved it. Super cool idea, and I would definitely pay to play this as a complete game.
I loved the demo! This is an amazing idea and I'd love to see the full game.
More! Make more!
And remember to add new mecanics later in the game otherwise people will lose intrest
This has great potential for a fully fledged game my only complaint is: IT'S TOO SHORT I WANT MORE! :D
This is blessed. I love the music its amazing, the art is fantastic. Please make more...!
Adorable, I wish there was more!!
This game is so cool, very good puzzles, art and music, congrats! :D
This is a very fun game, and I'm excited to see what's in store.
I'm not sure if anyone else has noticed this, but there's a bit of an exploit you can do. If you hold down X (or whatever button you use to throw the head), you can throw the head on the same frame (I assume; I don't have TAS tools) you pick it up.
In the demo, this only helps out with one screen. You can see what I did below at 1:35.
頑張って!
This is really fun!
The demo was fun. Even tho the art style was pixelated i could see it was very fluid. The concept is interesting and original (i think) for a puzzle platformer.The music was also good. Great job you two!
It was very fun, I love the art style and music.
awesome game , original , fun
maybe a story or a mode where you can create your own levels would be awesome!
also , maybe add some other enemies
a rad game that I wish was more longer
Solid game concept! I'm looking forward to seeing what you build around it :)
An exceptionally good premise for a very entertaining and unique puzzle platformer with interesting and captivating mechanics.
My only criticism/suggestion: the hitbox for when you get stuck and crashed into platforms that appear when activated should be more forgiving, got me frustrated a couple of times.
Very well done!
I agree with Peter on all points! I like the vibe of the music as well.
so much fun, would love a full game to come from this
Huge amount of fun, lovely movement, very clever puzzles that become more difficult one by one. Can't wait to see more!
Really enjoyed the demo, can't wait for the full game!
It said to leave a review, so I am:
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I liked the head throwing machanic.
The "Electric" ability made for unique puzzles, with the throwing head thing.
I just wished it was longer! :)
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My Personal Rating: 8/10 The Game is good, just too short. :3
This is a electric gem. Simple yet, styltish with an original and unseen mechanic.
this is cool.
I love this game, and wanted to see more of ElecHead in the future. Have a nice day.
This is such a cool idea and execution, looking forward for a full game
Cool game i like the controlls and consept and that there are no tutorials hope there wil be more in the future
Lovely demo, easy to get the mechanics. Looking forward to the full release. :)
The jumping animation is incredibly satisfying! Good level design that teaches without tutorials.
I absolutely love the level design in this game, its so simple but not to the point where the game is boring or easy, its just on point. the mechanics are great as well, and the timing aspect fits perfectly as a challenging barrier. the art is also very nice and the sounds are satisfying and fitting, the music is cool too, and the sound effects work well with the atmosphere of the game. overall the simplistic and straight forward nature of the game and the fun platforming gameplay seem promising, cant wait for the full game.