StatusIn development
PlatformsHTML5
Rating
Rated 4.9 out of 5 stars
(451 total ratings)
AuthorNamaTakahashi
GenrePlatformer
Made withGameMaker, Aseprite
TagsCute, Pixel Art, Puzzle-Platformer, Retro
Average sessionA few minutes
InputsKeyboard, Mouse, Xbox controller
AccessibilityInteractive tutorial, Textless
LinksSteam

Development log

Comments

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Viewing most recent comments 1 to 40 of 312 · Next page · Last page

I love it, great work very original and well made.

amazing game! i really had to think a little on some parts

The steam logo killed me );

10/10

Looks really cool! I can't wait for the full game to release!

very cool

This is super cool! Managed to finish the entire demo! Really good concept made perfect with great art, loving it :)

help im stuck

please post solution below this reply

you blow up the greeen bloc and then go to the fly and then feed it to the frog.

Okay I get it now, you drop double bombs right next to the green block, to the left with both of them being on top of each other. You move back away from the range of the bomb and then blow one up. Then go inside and take the fly, then blow up the second one and voila you got out.

i need images

Awesome game! It gives an Animal Well vibe, while is unique and creative

it's amazing 10/10

(+1)

Lovely little game -- one little change I'd suggest. The floor pattern looks nice but sometimes made puzzles unintuitive by not quite lining up with your bomb blobs. It would be nice if I could visually see where the blobs would fit before setting them down precisely!

This is a cool game mechanic, but it takes too long to be able to place a bomb once you stop moving. Maybe my attention span is just too short, but I feel like this game should move a bit faster.

(+1)

i will blow up the frog at the end as many times it takes until i can finish the game

WOW 

my game is the magic number

try my game please i want positive comments

so gooood

(+1)

truly amazing! I had fun playing this. hope you'll finish soon

(+1)

Cool mechanism

it took u 3 minutes???? 

(+1)

Saw the trailer for this on Youtube a few weeks back and it looked like a "blast." Demo did not disappoint!

wow i did not know there was a secret mechanic! wish that would be in the öooo! 

(+2)

great game :3

(1 edit)

Really great! I look forward for the full game :)

On another note, I managed to crash it. I placed a bomb in the place of an explodable box and when the box reappeared the game froze. Couldn't reproduce it, though.

It was only out of curiosity, I swear!

alt + F4                    :3

I really like this game

I managed to crash the game by pushing a bomb into the square where a destructible block respawns. There's a brief sign of an explosion, but the game is completely frozen otherwise.

sure would like a fullscreen

this is a great game (:

this game seems AWESOME, but I can't play it on Mac because it doesn't have right click :(

It's a bit hard to notice, but there is a key config option available.

(2 edits)

Oh ok ty! If I may ask, where is it? (Nvm I just found it, thank you so much!) (If anyone else is trying to find it, hit the escape key on the menu)

bien soin le jeux

so fun add more RIGHT NOW

this is soooo satysfying to play, how to make such style?  i really enjoyed feedback on game

I studied a lot of different games! You can find the ones I referenced listed in the in-game credits!

thanks! il try it out

So Cute and Fun Game, Please Port it to PC and wish you all the best!

What a great play! This style reminds me of “Tomb of the Mask” a whole lot

Video
(+1)

Looks awesome!! How did you make the Öoo gif?

(+2)

My friend made a YouTube video on this game 

ty ily

(+1)

MacOS, Zen browser 1.14.4b: "d" key doesn't register. Holding shift and pressing "d" sometimes registers. w, a, s work correctly.

(+1)

Works fine on Firefox, which shares the same engine. Very strange bug.

(1 edit) (+1)

i wish the options menu had words so people without so much understanding of technology can change the options. having only icons may look cute but many people will be frustrated by how obtuse it is.

minimalist communication is appropriate for the game itself — like the intro for the controls and the timer at the end — but not for the accessibility options, which the people who need to change them cannot change them if they don’t understand them.

(+2)

there could be a setting for text

Viewing most recent comments 1 to 40 of 312 · Next page · Last page